FACTION WARFARE OFFENSIVE OVERVIEW
Faction warfare complexes are key elements of Minmatar territory control. By capturing complexes, pilots gain loyalty points and contribute to the capture of systems for the Minmatar Republic. This gains us more territory, and increases our benefits from participating in faction warfare.
To capture a complex, we need an understanding of basic ships and the faction warfare map.
Faction Warfare Map
The Minmatar Republic (and our allies the Gallente Federation) is in a constant struggle against Amarr Empire (and the Caldari State). By capturing complexes, we are eventually able to siege systems- bringing them under our control. Furthermore, pilots gain loyalty points for every complex that they capture- an excellent income source.
The first step to understanding faction warfare is understanding the map.
Systems controlled by the Amarr and Caldari are offensive Minmatar systems. We can offensively capture complexes in these systems, leading to higher loyalty point gains and adding victory points to the system (0.7% per complex). After the bar reaches 100%, we can siege the system.
FACTION WARFARE COMPLEXES
Below is a table of the faction warfare complexes, and the ship class they can be captured by. The most balancing factor of faction warfare is that complexes only allow certain types of ships. This leads to fair engagements.
Complex Name | Capture Time | Ship Class Allowed | DPS Required | Recommended Starter Ship |
Scout Outpost | 10 minutes | Frigate | 50 | Tristan, Breacher |
Small Outpost | 15 minutes | Destroyer and below | 100 | Algos, Thrasher |
Medium Outpost | 20 minutes | Cruiser and below | 200 | Vexor, Stabber |
Large Outpost | 20 minutes | Battle cruiser and below | 400 | Myrmidon, Cyclone |
Open Outpost | 20 minutes | Battleship and below | 400 | Myrmidon, Cyclone |
FACTION WARFARE INCOME
When capturing a complex, you obtain loyalty points. These loyalty points can be converted to items which are sold on the market. The typical low effort conversion rate is 1000 ISK/LP, but this figure can be much higher.
Complex Size | LP / pilot | Site Reserve | ISK/hr (per pilot) | |
Scout NVY-5 | 18500 | 18500 * 5 | 110m ISK/hr | |
Small NVY-5 | 28150 | 28150 * 5 | 115m ISK/hr | |
Medium NVY-5 | 37500 | 37500 * 5 | 115m ISK/hr | |
Large NVY-5 | 45000 | 45000 * 5 | 135m ISK/hr | |
Open | 45000 | 45000 * 5 | 135m ISK/hr |
As you can see from the table above, faction warfare can be extremely lucrative.
Victory Points
When you capture a complex, you earn victory points for the system. This is displayed by the ‘contested’ percentage in the system status.
The higher the advantage, the more victory points you earn per capture. Larger complexes count more, therefore they are extremely important to pushing systems.
Infrastructure Hub
At 100% contested, the infrastructure hub becomes vulnerable. It’s important to capture a few complexes past the 100% mark before you attack the infrastructure hub.
After destroying the infrastructure hub, the system flips sides and the victory points reset to 0.